Hi, I sold my PC with hard reset, so no unity on that, I have another laptop with unity on it, signed into the same account. I bought this laptop, installed win
I have an AudioManager for my Game. When I try to play a clip on a NPC it doesn't get played. The script itself works because the background music is playing pr
Cannot use the camera for an AR Unity App. When launching the app on an iOS device, the screen is totally black. I'm running Unity version 2021.3
I am learning how to make games using unity, i have used free sprite packs from unity's store. i have selected each individual sprite and changed its z position
If I have two pictures slots in my game, one displayed as an icon and one displayed as the full image. Should I have two differents pictures in my Resources fol
Even the official documentation has borderline insane recommendations to solve what is probably one of the most common UI/3D interaction issues: If I click whil
i have a list of gameobject and I would like to check if each of those is currently active in the scene. The following is my code. foreach (GameObject hazard in
I've been trying to create a game on unity and while I was trying to do the animations I'm realizing that I don't have any idea why my code is not working. //An
I have a top down 2D ball game like the old Labyrinth ball game. My game is played on a mobile phone. The user controls it by tilting the phone. The idea is tha
I am using unity code to make a game, and I get this error: "A namespace cannot directly contain members such as fields or methods." This is
I'm working with an XR Unity project (2019.4.26f1) and I'm trying to deploy it on the HoloLens 2. I've managed to build the project and to run it in the HL from
i have a list "players" and i want to find if my player is players[0] or players[1] or whaterver. How do i do this?
I develop applications targeting the Hololens 2 platform (mixed reality). The general idea of the application I am trying to build is using a point cloud regist
I made a player in my game, such that it goes into slow-motion when you hold down the space bar. But I want the player to only be available to be in slow-motion
Let me just preface my question by saying I'm quite new to unity and programming as a whole. However I've been experimenting with some movement and after adding
As you are supposed to use the Start() or Awake() methods instead of the class constructors in Unity to initialize your class properties, VisualStudio complains
I want to share a screenshot and link to Facebook. But I am not able to find anything, it seems Facebook has deprecated the functionalities. Correct me if I am
I have enemies spawn by instantiating them and having them follow a straight path along the X-axis. When instantiated, I want some variability in their height t
Could not find a working python interpreter. Please make sure one of the following is in your PATH: python python3 python3.8 python3.7 python2.7 python2 I insta
The default color now is mixed of colors with the default material : I want that at runtime or before running the game if i set the mode to None set the whole