Today I watched an video on how to make movement in youtube (https://www.youtube.com/watch?v=bzheMJQVtBI) but the movement occur only when I press W key or chan
Player movement is working (at least somewhat) now, however one issue remains, and that's the insane numbers the y velocity of the Rigidbody2D on the player. Si
I am trying to open a C# solution that has been generated from a Unity v2020.3.19f project with Visual Studio 2022. Opening it with Visual Studio 2019 works jus
I'm working on a Unity game in school and it was working fine until a few days ago when the project would not open. I had left my project open after I left the
A new problem has just appeared in my code. In OnTriggerEnter i'm testing if the player collides with the obstacle. When I tell the script to display a message
A new problem has just appeared in my code. In OnTriggerEnter i'm testing if the player collides with the obstacle. When I tell the script to display a message
I made a few surfaces and a few agents, then when I wanted to make a couple more the old navs and new ones just stopped working it says it only works if you pla
I am using await Task.Delay(10); in unity C# for delay .After build and run in Web-GL format .The execution stops at this line that has delay .When I remove the
I'm super confused. I am making a 3D fishing minigame with Unity. When I raycast at a water plane, I move a lure object to the point the raycast hits the water,
I downloaded an animation from mixamo as I have always done. Imported it to Unity and added to my character animator as usual, but I only get a T-Pose. Even in
Using unity FPSController asset, here's the code for actually moving the camera called in LateUpdate() method. private void CameraRotation() { // if there i
I am working on a script to rename Mesh in Unity directly because every time if I rename a FBX file the mesh asset still keep the old name as last time it has b
please excuse the messy code, all of this was written very hastily because I'm on a time crunch public class EnemyShoot : MonoBehaviour { [SerializeFiel
Hey fellow programmers, I have a small problem with Quaternion (who doesn't). I make an airship that is flying using rigidbody. Making it fly forward and turnin
I am currently maintaining an old project which I would very much like to keep the old code and avoid refactoring of the old code if it's possible. To upload it
I am a designer and I code only a little bit. I would like to know how I could use the output of the Twitter API (which I master) to use them on Unity. Which pr
I am creating a VR game in Unity. I am having a problem with hand tracking not working properly with PCVR (.exe build) only. The detailed situation is as follow
I am trying swing a ball with a racket, and the interaction doesn't feel well, I can't even swing the ball as when I try to do that the ball will just go throug
I`ve been doing a game and i got a problem , i tried to do a jumping cube but if you jump a lot the cube can rotate , i tried to restrict rotation by using: //
I'm trying to make a mobile game with Playfab and Unity. It's my first time using Unity and Visual Studio. Usually I'm only using VS Code. The code is working