I am trying to create a function that adds a node to the beginning of a double-linked list in C++, and I'm getting this error in Xcode. I know it must be becaus
I've been experimenting with the "lower_bound()/upper_bound()" functions in C++ w.r.t. arrays/vectors, and I get incorrect results when applying custom compare
I'm getting the error after I delete a pointer from the vector and try to delete a second one. I'm still new to pointers I created a base class of shapes and ha
I noticed that std::bitset does not have a function for returning or popping the lowest set bit of a bitset (nor the highest set bit for that matter). What is t
I'm writing a transform filter in Directshow. I've looked at the Transform filter implementation. They use 1 filter_lock for protecting filter's state and anoth
Here is the function where I am calling all of my draw operations. I also compile the shaders inline in the function. It displays the quad correctly when I just
I am using conan to handle dependencies, for those of you familiar with imgui, it provides a series of backends you can include. When you look at the conan pack
In order to make two objects, User1 and User2, of a class User sending and receiving messages, #include <iostream> using namespace std; class reply { p
I've this code: vector<pair<double, complex<double>>> vC; GetFourierCoeffs(N, t, A, vC); so vC is a vector that contains pairs with doubles a
I am trying to set up memory management in my program as I noticed that my GPU's VRAM slowly fills up. I tried with clReleaseMemObject but it gives me the No s
Is it possible to configure a Bazel custom toolchain to include directories in the repository? Assume that I have following in the root of my repository: sysroo
With the idea from: declaring a priority_queue in c++ with a custom comparator , I tried to use lambda as comparator for the priority_queue, but when I tried to
I'm trying to understand how the following construction behaves differently across C++ standards, and what the guarantees are on elements a and b. struct X {
I am compiling C++ code using Visual Studio 2019. The code ranges from simple projects to learn C++ features to game dev. But no matter the scope of the project
I ran into a strange situation that alignof(__m512) is not equal to std::alignment_of<__m512>::value compiled by Apple's clang. After some testing I found
I'm trying to encapsulate the Allegro5 C++ library and I want to have a namespace of rendering functions. The problem is that in order to use the rendering func
I'm writing a simple multithreaded md5 hash cracker using a task farm, except i keep getting read access violations seemingly at random. heres the function the
I've written a basic macro which asserts regardless of debug or not: #define ASSERT_ALWAYS(cond) \ do \ { \
I'm using olc::PixelGameEngine and I'm using the Example Program except that I'm enabling STB image. on MSVC, PGE worked great for several months without any is
If the following loop structure is under Analysis of Upper bound, does it still compute to O(n^2)? I'm confused since inner loop has a dependency on the outer l