When I power my Arduino it only lights up the 2-5 and leds and skips the 1st and the 6th led. I tried seeing what's the problem by giving a check on the value o
I am willing to work with code spgrid_topo_opt which needs taichi legacy to be installed first. To install taichi legacy following the instruction on the page I
I have a std::string and i want to be able to find text only in a section of it : so i need to specify a start and an end position. In std::string::find() one c
I have a std::string and i want to be able to find text only in a section of it : so i need to specify a start and an end position. In std::string::find() one c
I have this Code that I can't understand. I understood the basics of fork() but I don't understand the Hierarchical tree for this process. The code is like this
I'm running a simple kernel which adds two streams of double-precision complex-values. I've parallelized it using OpenMP with custom scheduling: the slice_indic
This script #include <iostream> #include <unordered_map> #include <any> using namespace std; int main() { unordered_map<int, any> t
In C++, can I cast a class or some data to a void*, then to a char* to serialize it? If so, how would I de-serialize? I don't really care about portability. cla
I'm trying to link-in the AWS C++ SDK for my CMake C++ Project. However, I'm only going to be using a subset of the SDK modules (lambda) and I don't want FetchC
After struggling with C++ typedef and define, I've tried myself some code and here it is: #include <iostream> #include <string> #d
My assignment: You are given a non-negative integer variable $Z$. There are two actions available that can change its value: if $Z$ is odd, subtract 1
I want to change the variables declared in the main function using signal handler when an user defined signal is sent to the process. I do not want to use any g
C++ has std::nextafter(), which returns the next representable value after a given floating-point value f. In my case, I'd like to allow for n bits of slop in t
So I have read a lot of things about people saying const & is always good as it eliminates copying, and passing by value is a bad idea. Th
I'm now building a Voxel game. In the beginning, I use a texture atlas that stores all voxel textures and it works fine. After that, I decided to use Greedy Mes
In order to send messages between two objects of class! I implemeted this class User { public: virtual void run() { while (true)
I learn C++ OOP-paradigm and want to ask related question: Assumption We have a base class: class Base { public: virtual SomeType PowerMethod() { return So
I can't seem to find a list of error codes that might be passed into the ec parameter for std::filesystem::copy. cppreference.com seems to indicate that the er
This is my terminal(result) after running the .exe file. Click the link for the terminal. It doesn't stop or gives an error. It's stuck like this for hours. I g
I have unsigned 16 bit image data that I displayed by subclassing QQuickPaintedItem in Qt 5.12.3. I used QImage with Format_RGB32 and scaled the data from [0, 1