'Unity HDRP Dark Pixels on random objects and edges
I have been trying to fix this problem for the past 5 days There are a lot of annoying dark pixels on multiple random objects.
Examples:
Walls/Pillar: https://i.stack.imgur.com/DP6Lm.png (Getting closer to them it disappears It only appears in a far distance)
Floor: https://i.stack.imgur.com/hsvlH.png (For the floor this is different. Still can see it no matter the distance)
I have a strong feeling this has to be a lighting problem that I can't fix.
These are my light settings for all the lights: https://i.stack.imgur.com/6Ptuq.png
Unity Version: 2020.3.20f1
[These pixels do not appear in the dark so removing the lights I can see it only a little until its completely dark]
[I tried fixing uv overlapping which I don't think is the cause, but I failed trying to fix after working on it for like 8 hours which is annoying as hell.]
Solution 1:[1]
I fixed the glitch by lowering the range of the lights down and increasing the environment lights the place looks a little different but its worth it
Before: https://cdn.discordapp.com/attachments/963813974669930516/970238045964087326/unknown.png
After: https://cdn.discordapp.com/attachments/963813974669930516/970239235808452618/unknown.png
Solution 2:[2]
Pixelation can occure due to low Lightmap/Shadowmap resolution. Try to increase the texture size of the Lightmap and change filter/compression modes.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | ameer |
Solution 2 | rbcode |