'How to translate c# Task to Unity coroutine (OnCollisionEnter2D)
help to translate this code in coroutine. Im making game in unity and need to creat coroutine for it. I try made it, but it doesnt works.
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("player") && collision.contacts[0].normal.y > 0.5f)
{
Instantiate(block, objectspawn.position, objectspawn.rotation);
Destroy(this.gameObject);
_coin.Play();
}
}
Solution 1:[1]
if (collision.gameObject.CompareTag("player") && collision.contacts[0].normal.y > 0.5f)
{
StartCoroutine(CreateBlock());
}
IEnumerator CreateBlock(){
yield return new WaitForSeconds(1f);
Instantiate(block, objectspawn.position, objectspawn.rotation);
Destroy(this.gameObject);
_coin.Play();
}
Sources
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Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Raining Cycles |