I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
dbvisualizer
dot-operator
activecampaign
annyang
leveldb
fragment
security-constraint
linux-from-scratch
volusion
nam
asp.net-routing
cohen-kappa
utf
hp-exstream
best-first-search
groovy-eclipse
mongodb
integromat-apps
nmake
poppler
polynomial-approximations
google-docs-api
heterogeneous-list
jspdf-autotable
manifest-merging
flurl
fuseki
ng-maxlength
rar
spring-mongo