I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
ternary-search-tree
liferay-aui
expressiveannotations
faces-flow
httr
metro-bundler
env
node-async
packages.json
on-delete
instantiation
avaudiorecorder
stable-baselines
listings
kubernetes-container
passenger-nginx
flutter-moor
meteor-helper
nsdragginginfo
burn
maven-release-plugin
c++sharp
gradle
jelly
tkinter-button
nlog.config
azure-cosmosdb-sqlapi
polymerfire
fsevents
xvfb