I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
distribution-identification
android-notifications
fluent-docker
nfft
string-formatting
solidworks
react-toggle
metrics
radix-sort
xml-libxml
gocql
share-extension
near-sdk-as
sysex
simple-oauth2
wiris
quadratic
tfs-code-review
typemoq
lwjgl
adfs3.0
scoping
new-operator
lozad
sendmessage
marching-cubes
nsuserdefaults
nspopupbutton
adonis.js
dom-node