'What is the real benefit of using Raycast in ARKit and RealityKit?
What is a ray-casting in ARKit and RealityKit for?
And when I need to use a makeRaycastQuery instance method:
func makeRaycastQuery(from point: CGPoint,
allowing target: ARRaycastQuery.Target,
alignment: ARRaycastQuery.TargetAlignment) -> ARRaycastQuery?
Any help appreciated.
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Source: Stack Overflow
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