Category "swiftui"

Change the mapType to .satellite etc with a picker

I want to be able to change the mapType from .standard to .satellite and .hybrid in xCode 13.3 Can anybody tell me if it is at all possible with this code? I im

SwiftUI - proper use of @available() and #available

Am I missing something in the following code? This app builds (macOS Monterey b5 / Xcode 13 b5) and executes perfectly on an iOS 15 device -- but causes a SIGAB

Long Press Gesture Recognizer location(in: view) not correctly calculating location

I'm using a UIScrollView to display an image with various markers on top. The image view has a UILongPressGestureRecognizer that detects long presses. When the

How to convert value of optional type Binding<T?>? to Binding<T?> in SwiftUI?

I have an init like so: @Binding var height: Double? init(height: Binding<Double?>? = nil) { self._height = height } I am getting an error: Value of

Horizontal Calender with SwiftUI

I'm exploring my way through swift & swiftui trying to teach myself. My current challenge is to produce a horizontal calendar that scrolls on a single line

Make TextField autosearch when map is opening

I have a TextField at the top of my map in Xcode. The map is opening when you choose food, to find the nearest restaurant. I want TextField to search for the St

How do I detect when User has reached the bottom of the ScrollView?

I used the following code as a reference: SwiftUI - Get size of child? SwiftUI - How to get size (height) of ScrollView content Get the current scroll position

SwiftUI: preview doesn't display content in list [duplicate]

I have created a very simple test in SwiftUI: Pokemon struct Pokemon: Identifiable { let id: Int let name: String } PokemonList struc

Thread 4: Fatal error: 'try!' expression unexpectedly raised an error

I'm trying to learn to make an API call in swiftUI, I'm following the next tutorial https://www.youtube.com/watch?v=1en4JyW3XSI but the code is giving me an err

SwiftUI & WidgetKit: Why Intent Handler does not load saved data?

I'm building a Widget with dynamic configuration. I provide a dynamic list of options with an Intents Extension - inside Intent Handler (code below). However on

Restoring macOS window size after close using SwiftUI WindowsGroup

By default, on a macOS app using SwiftUI the window size is not restored after the window is closed. Is there a way to keep whatever size & position the use

How to execute a CPU-bound task in background using Swift Concurrency without blocking UI updates?

I have an ObservableObject which can do a CPU-bound heavy work: import Foundation import SwiftUI @MainActor final class Controller: ObservableObject { @Pub

Creating a macos windowless menu bar application with SwiftUI

I am looking for a solution to create a macos windowless menu bar application with SwiftUI. I have implement the function ralated to the menu bar, the problem i

How to enter the amount of shapes in for each identifiable loop SwiftUI

I am beginner in SwiftUI, updating my app and remaking it on SWIFTUI. Here is the screenshot what I had to do... Screenshot I've successfully done actually the

SwiftUI and tvOS: adjustsImageWhenAncestorFocused

How do you get the same focus effect in SwiftUI for images as you can with UIKit? I see you can use the card button style and it does provide motion effects but

How do I fix "Expression requiring global actor 'MainActor' cannot appear in default-value expression of property '_audioPlaybackManager'"?

I have created a class called "AudioPlaybackManager" which is a MainActor class as a StateObject when the app starts up. Im getting this warning. How do I fix t

How to write auto-toggle Publisher operator?

because of a requirement to auto remove Text after its appearance in 2 seconds, I want to write this operator but still cannot figure out the best way to implem

Using UISheetPresentationController in SwiftUI

I'm really struggling to wrap the new iOS 15 UISheetPresentationController for use in SwiftUI (for a half-modal). I understand that I should inherit UIViewContr

How to turn on showPhysics in a Swift UI SpriteView?

I have been playing with the SpriteView in iOS14 and its working quite well however, I noticed that some collisions that worked fine when using a UIViewcontroll

How can I force ProgressView to run its task again?

I have content that is loaded in the background. Loading is a long running task and I want to show data as soon as it's available. My view show loaded content a