Category "arkit"

Why so many debug error using ARKit and RealityKit?

On my project I simply wrapped a ARView, setup a configuration and run it on my real device, when I start the app Xcode print out the following error debug mess

ARFaceTrackingConfiguration – Depth map not aligned

I'm working currently of getting depth map from an ARFaceTrackingConfiguration but I have some trouble with this, because it's like the depth map drift a bit fr

Why 3d object added to scene view scene moves along with camera?

I have added 3d object to scene view scene which is in dae format. But its moving along with camera. How to fix it to a particular position. Same code works wit

Is it possible to access multiple cameras from ARFrame?

I have an ARSession using a ARWorldTrackingConfiguration as part of its configuration. I've also enabled face tracking via: configuration.userFaceTrackingEnable

RealityKit Collaborative Session Debugging

I want to make AR Apps with RealityKit Collaborative Session. It seems needed to use multiple device, not simulator for me. I have an actual device only one. Ca

iOS Vision framework with only ARKit import

I hope it's not a silly question, but why this iOS Swift code compiles successfully? import UIKit import ARKit class ViewController: UIViewController {

Using Vision and RealityKit Rotates Counterclockwise and Distorts(Stretches?) Video

I am attempting to learn object detection in iOS, and then mark the place of the detected object. I have the model trained and installed in the project. My next

How do I make an entity a physics entity in RealityKit?

I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK

Deserializing ARWorldMap in Unity that was serialized with NSKeyedArchiver in native iOS

I have developed an iOS/ARKit app that functions as a content editor for my AR game. It has a fair amount of interface that I don't want to port over to Unity,

Is there any way to load FBX file using ARKit?

In my project I am projecting 3d files using ARKit. I am able to project .dae and .obj format models. Is there anyway I could load .fbx files?

Arrange SCNNodes in Circle

I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu

ARKit/RealityKit – People Occlusion config not working

For some reason I can't get people occlusion to work, even though I looked at someone's question on Stackoverflow. Here is my code: //Load ARView let arView =

SceneKit – Why does adding spot light blacken the floor?

Screenshot #1 shows a simple SceneKit scene with only an ambient light (explicitly added, not the default one). Screenshot #2 shows what happens after adding a

Place multiple SCN objects in touchesBegan method

My Swift code below uses func touchesBegan to place a SCN object in the ARKit view. The problem is – it's only placing the object one time. I would like t

How to setup physical based rendering in SceneKit from code?

I want to present some scene with PBR. I created metalness and roughness textures and want to apply it to the mesh. When I try to do it in Xcode - everything is

RealityKit – Text mesh resource performance warning

I have an object in RealityKit that I hover some text over. I make the text using the built in static function on MeshResource like this. let textMesh = MeshRes

ARKit -[UIView setAnimationsEnabled:] Performing any operation from a background thread on UIView or a subclass is not supported

I have a ViewController that has a collectionView inside of it. I display the contents of the collectionView's cells inside an ARSCNView. When I set the ViewCo

When I try to run "xcrun usdz_convert" I get an error

I updated to macOS Catalina 10.15 and Xcode 11.0. Now this command is not running now: xcrun usdz_convert I get this error even though I've updated both $PAT

RealityKit – How to add a Video Material to a ModelEntity?

I use the code to add a picture texture in RealityKit and it works fine. var material = SimpleMaterial() material.baseColor = try! .texture(.load(named: "ima

Occlusion Material or Hold-Out Shader in ARKit and SceneKit

I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s