Category "arkit"

ARKit how position nodes base on horizon and not the camera orientation?

When I add a new node with ARKit (ARSKView), the object is positioned base on the device camera. So if your phone is facing down or tilted, the object will be i

How to load animations made in Blender to ARKit?

I made a 3D object in Blender and made some custom animation to it. However, I manage to load the object to the scene, but not the animation. This is what it

RealityKit – Getting runtime warning when placing a model in ARView

I get the following warning during runtime when I tap to load the model in ARView: Warning (secondary thread): in AppendProperty at line 859 of sdf/path.cpp --

How to use environment map in ARKit?

ARKit 2.0 added a new class named AREnvironmentProbeAnchor. Reading it's instructions, it seems that ARKit can automatically collect environment texture (cubema

Adding 3D object to ARGeoAnchor

Please forgive me if this question is not that great. I've hit a bit of a road block on Apple's documentation of ARGeoAnchor. Currently ARGeoAnchor just shows a

RealityKit – Adding ModelEntity to an ARGeoAnchor

I am in USA (Houston, TX) and I am trying to add a ModelEntity in RealityKit to a specific geo location. But I am not able to see the entity anywhere. Am I doin

Why does RealityKit memory does not clear after deinit called?

I cannot manage to release my RealityKit ARView() from memory. I am aware that there were similar issues with ARKit + SceneKit with workarounds which doesn't so

Unable to activate constraint with anchors

So, I'm trying to create a sceneView programatically class ViewController: UIViewController, ARSCNViewDelegate { var sceneView: ARSCNView = ARSCNView()

How can I replace a ModelEntity in RealityKit?

I want to switch the ModelEntity from the fvBoatAnchor.fvBoatObject to the fvBridgeAnchor.fvBridgeObject with the click of a button, but I'm not sure how I do i

Stereo ARSCNview to make VR and AR mix

I want to make a mix of virtual reality and augmented reality. The goal is I have a stereo camera (for each eyes). I tried to put two ARSCNView in a viewCotnro

How retrieve the normal for a given face of ARMeshGeometry?

given a ARMeshAnchor 'meshAnchor', i can retrieve its geometry and faces : let geometry = meshAnchor.geometry let faces = geometry.faces var i = Int(0) while i

ARView counterpart to SCNView's SCNTechnique?

I have made project with ARKit that uses metal shaders to perform a mirroring effect, and this is assigned by using sceneView.technique. I am trying to figure o

In which cases ARSCNView.raycastQuery returns nil?

In my renderer delegate I create a raycast query from the center of the view to track estimated plane and display a 3D pointer that follows the raycast result.

Can I track more than 4 images at a time with ARKit?

Out of the box it's pretty clear ARKit doesn't allow for the tracking of more than 4 images at once. (You can "track" more markers than that but only 4 will fun

ARKit: How to add button to ARView in storyboard?

I am brand new to ARKit (and a novice in swift) but I am trying to create a basic AR app. I am following this tutorial in which a simple scene is created essent

Reality Composer and dealing with multiple surfaces

I want to know if there is a way for the scenes that gets exported from the reality composer to deal with multiple surfaces in the real world. So for example,

Challenges with RealityKit and ARKit

I want to build a demo app in ARKit and I have some questions about what is currently possible with the beta (Apple has been calling this RealityKit, or ARKit 3

What's the difference between ARAnchor and AnchorEntity?

I'm currently doing some experiments with RealityKit. I've been looking at some sample code, and I'm a bit confused about the differences between ARAnchor and

How to set a known position and orientation as a starting point of ARKit

I am starting to use ARKit and I have a use case where I want to know the motion from a known position to another one. So I was wondering if it is possible (lik