'Integrating a Unity scene into a Xamarin Android App
I'm currently trying to include a Unity scene into my Xamarin Android app. There's official docs on the Unity site plus MS docs how to add a binding library project, which one should be able to combine.
And it indeed works; I found a lovely minimal example project working like a charm here: https://unitylist.com/p/n2u/Xamarin-With-Unity-App
The problem is, this uses an older version of Xamarin and if I recreate the exact same thing with VS 2022, it will not work, because it cannot find the native shared libraries (*.so) needed by Unity at runtime.
Has any of you experienced something similar?
thanks so much!
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