'How to can I edit RGB values of an image using JSlider?
editColors() code
The red, green, and blue values are in 0-255 format. I have a JSlider with a minimum of 0 and a maximum of 255. I want to use this JSlider to control the RGB values of a selected image. The current pixel RGB value is obtained from the originalImg which is an unedited version of the selected image. Then, I am applying new RGB values from JSlider to this image. The main problem is, that I do not know what math operation to use. I tried multiplying it and adding it, but nothing works. Do you have any experience with this?
public void editColors(double red, double green, double blue){
for (int x = 0; x < originalImg.getWidth(); x++){
for (int y = 0; y < originalImg.getHeight(); y++){
int r = (originalImg.getRGB(x,y) >> 16) & 0xFF;
int g = (originalImg.getRGB(x,y) >> 8) & 0xFF;
int b = (originalImg.getRGB(x,y)) & 0xFF;
int R = (int) (r + red); //Mainly, I do not know what operation to use here
int G = (int) (g + green);
int B = (int) (b + blue);
int I = new Color(R, G, B).getRGB();
image.setRGB(x, y, I);
}
}
repaint();
}
redSlider listener code
redSlider.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
labelRed.setText("Red " + redSlider.getValue());
int value = (redSlider.getValue());
image.editColors(value, 1, 1);
}
});
Solution 1:[1]
Here's a crude (but tested) version using RescaleOp as mentioned in the comments. One slider for each R, G and B. On a reasonably fast machine (like my old 2016 MBP) and not too large image (< 1000 x 1000), the updates should be almost real-time.
public static void main(final String[] args) throws IOException {
BufferedImage image = ImageIO.read(new File(args[0]));
SwingUtilities.invokeLater(() -> {
JLabel imageLabel = new JLabel(new ImageIcon(image));
BoundedRangeModel red = new DefaultBoundedRangeModel(0, 1, -255, 255);
BoundedRangeModel green = new DefaultBoundedRangeModel(0, 1, -255, 255);
BoundedRangeModel blue = new DefaultBoundedRangeModel(0, 1, -255, 255);
ChangeListener sliderListener = e -> new SwingWorker<BufferedImage, BufferedImage>() {
final BufferedImageOp op = new RescaleOp(new float[] { 1, 1, 1 }, new float[] { red.getValue(), green.getValue(), blue.getValue() }, null);
@Override protected BufferedImage doInBackground() {
BufferedImage result = op.filter(image, null);
publish(result);
return result;
}
@Override protected void process(List<BufferedImage> chunks) {
imageLabel.setIcon(new ImageIcon(chunks.get(0)));
}
}.execute();
red.addChangeListener(sliderListener);
green.addChangeListener(sliderListener);
blue.addChangeListener(sliderListener);
JSlider redSlider = new JSlider(red);
JSlider greenSlider = new JSlider(green);
JSlider blueSlider = new JSlider(blue);
JPanel sliders = new JPanel();
sliders.add(redSlider);
sliders.add(greenSlider);
sliders.add(blueSlider);
JPanel main = new JPanel(new BorderLayout());
main.add(imageLabel);
main.add(sliders, BorderLayout.SOUTH);
JFrame test = new JFrame("Test");
test.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
test.getContentPane().add(main);
test.pack();
test.setLocationRelativeTo(null);
test.setVisible(true);
});
}
This code can/should probably be cleaned up and optimized, but it works fine as a proof of concept.

See the RescaleOp API docs for more information.
Note: If your image is indexed (using palette) you need to convert to an RGB type first, like TYPE_INT_RGB or TYPE_3BYTE_RGB, for RescaleOp to work.
PS: Just for fun, I created my own BufferedImageOp which does the same as the RescaleOp example above, with a slightly modified version of your code and it also works fine, although a little slower:
final BufferedImageOp op = new BufferedImageOp() {
@Override public BufferedImage filter(BufferedImage src, BufferedImage dest) {
if (dest == null) {
dest = createCompatibleDestImage(src, null);
}
// Get all the slider values at once, don't reset the others to 1!
int rV = red.getValue();
int gV = green.getValue();
int bV = blue.getValue();
int height = src.getHeight();
int width = src.getWidth();
int[] row = null;
for (int y = 0; y < height; y++) {
// I copy a full row of pixels at a time, for slightly better performance
row = src.getRGB(0, y, width, 1, row, 0, width);
for (int x = 0; x < width; x++) {
int A = row[x] & 0xFF000000; // Just copy the alpha as-is
int r = (row[x] >> 16) & 0xFF;
int g = (row[x] >> 8) & 0xFF;
int b = (row[x]) & 0xFF;
// As you can see, a simple addition will increase/decrease
// the channel values, just make sure you keep them in the
// [0...255] range.
int R = max(min(r + rV, 255), 0);
int G = max(min(g + gV, 255), 0);
int B = max(min(b + bV, 255), 0);
row[x] = A | R << 16 | G << 8 | B;
}
// And copy the entire row back
dest.setRGB(0, y, width, 1, row, 0, width);
}
return dest;
}
@Override public BufferedImage createCompatibleDestImage(BufferedImage src, ColorModel destCM) {
ColorModel cm = destCM != null ? destCM : src.getColorModel();
return new BufferedImage(cm, cm.createCompatibleWritableRaster(src.getWidth(), src.getHeight()), cm.isAlphaPremultiplied(), null);
}
@Override public Rectangle2D getBounds2D(BufferedImage src) {
return new Rectangle(src.getWidth(), src.getHeight());
}
@Override public Point2D getPoint2D(Point2D srcPt, Point2D dstPt) {
if (dstPt == null) {
dstPt = new Point();
}
dstPt.setLocation(srcPt);
return dstPt;
}
@Override public RenderingHints getRenderingHints() {
return null;
}
};
(min()/max() is just static imports of Math.min()/max()).
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 |
