'Dark texture when importing .FBX from Blender to Unity

I'm trying to import an Blender object with texture to Unity. I did a simple cube with smart UV Projet unwrap, i added a texture and then exported it as .FBX file. When in Unity, even if the cube has the right material with the right texture, the cube has a dark version of the texture.

Unity cube with dark shadowed texture

Blender cube with bright texture

Here's what i tried:

  • Flipping my normals in or out in Blender.
  • Change normals and tangents settings in unity to calculate.
  • Trying to change pretty much all Model settings in inspector in unity.


Solution 1:[1]

Also, check the albedo tint of the material. It seems that sometimes when extracting, it automatically adds a gray tint to it. MaterialInspectorImage

Sources

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Source: Stack Overflow

Solution Source
Solution 1