'Dark texture when importing .FBX from Blender to Unity
I'm trying to import an Blender object with texture to Unity. I did a simple cube with smart UV Projet unwrap, i added a texture and then exported it as .FBX file. When in Unity, even if the cube has the right material with the right texture, the cube has a dark version of the texture.
Unity cube with dark shadowed texture
Blender cube with bright texture
Here's what i tried:
- Flipping my normals in or out in Blender.
- Change normals and tangents settings in unity to calculate.
- Trying to change pretty much all Model settings in inspector in unity.
Solution 1:[1]
Also, check the albedo tint of the material. It seems that sometimes when extracting, it automatically adds a gray tint to it. MaterialInspectorImage
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 |
