I have a python script which works fine when I run in text editor. But I want to create Addon for that script. I am not from coding background so do not have mu
I have a model with animations in blender, which I then put into my unity file as a FBX file. Anyone know what I did wrong?
I want to model your 3D tractor. But I don't have dimensions in my hand. How do my models. To make a real volvo. I am using blender
Let's say I have 3 objects in Blender that I want to export to SVG. In the SVG, all the lines are merged in the same group. Is there a way to have them grouped
I am unable to access the operator properties in the blender. Every time I add a new mesh in the scene, the operator windows appear but it is not accessible. I
The following script from https://b3d.interplanety.org/en/how-to-apply-modifier-on-selected-objects/ doesn't work. I'm using Blender 3.0 with the Python API. I
I am trying since days to assign new materials and random colors to meshes that already exist in a Blender scene. I need to do it in Python but I cannot find a
So, here's what i created But on rendering, the color changes.... I'm using cycles and HDRI.
I'm working on a procedural terrain generator using Geometry Nodes and I want to include the option of having buildings or other objects placed inside a collect
I've built Blender as a python module on Ubuntu. Ran make install which updated the site-packages. Running python3 -m site returns the following: sys.path = [
I'm having a hard time exporting my blender model to glTF 2.0 format (for godot): (I still can export it to default .dae format) So, I tried installing numpy f
I want to export my model from Blender (3.1) to Unity (2021.2). I did some animations but i removed them because i want to create new ones. When exporting to Un
I'm new to Python and was trying to do some import and export scripting in Blender 2.43(which uses Python 2.4). I had a simple script: import Blender import flt
Blender software has a nice mesh analysis add-on called ”3D Print Toolbox". It is making us give it a second look for our 3D printing workflow. On the oth
Blender software has a nice mesh analysis add-on called ”3D Print Toolbox". It is making us give it a second look for our 3D printing workflow. On the oth
In my game, i use mesh (skeleton, animations and materials without texture) made with Blender (2.79b) ,then exported in glb format (gltf binary v2). In THREEJS
Right after adding a mesh object to my scene in Blender, in the tools panel appears a really helpful tooltip named "add [mesh name]", well Im sure everyone know
I've successfully imported a .dae scene via ColladaLoader. The problem is, I need to switch between several .dae files. I can't seem to implement the dispose
I made a 3D object in Blender and made some custom animation to it. However, I manage to load the object to the scene, but not the animation. This is what it
I just started out learning script making in blender and created a code that suppose to create new tab in object preferences tab when executed. But it does not