Category "webgl"

drag the object group in XY plane only in three.js

The objective is to drag the objects in the scene using mouse. zoom in and zoom out are working properly. while dragging the object is rotated, but not dragged.

WebGL mix instanced sprite rendering

I want to render some instanced sprites using drawArraysInstancedANGLE. The problem is that when i set vertexAttribDivisorANGLE for the buffer to be instanced,

Unity - WebGL build works fine into the localhost but not into the webserver

I wanted to create a WebGL game with Unity. So i created my version of the game, i built it and works just fine in the localhost that unity launches after the b

why is the face drawn throught stencil buffer is rendered on top?

code: https://jsfiddle.net/yuqingzhijie/9wt7syn5/11/ https://jsfiddle.net/yuqingzhijie/9wt7syn5/42/ I'm implementing section drawing, but I don't know how to so

Tizen Web Application: WebGL canvas not properly rendered

I'm developing a Tizen web application for kiosks based on Samsung's Smart TVs and I need to add a shape drawn by WebGL inside an html canvas. The problem: when

how to apply displacement map to a vertex shader in Webgl?

Hello I have an image of displacement like this. I want to make the surface displace more when the part of image getting darker. Here is my code in vertex shad

How to enable WebGL in Headless Chrome >= 96 within selenium-docker project to run Chrome inside a docker container without XVFB

I'm using selenium-docker project to run chrome inside a docker container, without XVFB (START_XVFB=false). I want to use webgl support. With chrome v95 and low

WebGL2 how to draw feedback buffer to texture that is passed to shader uniform

Apologies in advance if I don't have all the right terminology, I'm still learning and it takes time to get your head around GPU coding. Anyway, I have a transf

How to prevent WebGL from clipping outside bounds when drawing a wavy circle?

I have a shader that draws a bunch of instanced circles, and it works great! It works by basically drawing a bunch of rectangles at every given location, and th

Setting textures on a model (Maya or Blender) via Java?

My task is: after selecting the user settings in the web application, this application must create a 3D model according to its settings (this building model wit

JavaScript/WebGL take periodically mouse coordinates from one click event until the second one

I have a program that simulates a cloth (made by spring and vertices) in WebGL. What the program must do is to permit the user to click on a point in the cloth,

Chrome DevTools - Set WebGL version

In Chrome DevTools, is it possible to set the version of WebGL and/or disable WebGL for testing purposes?

Implementation of BHV intro basic custom webgl program

I found basic information : https://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html https://en.wikipedia.org/wiki/Biovision_Hierarchy But i need

WebGL Hardware Acceleration - failIfMajorPerformanceCaveat no longer working on Chrome

Previously I was able to detect whether or not the browser has Hardware Acceleration enabled, by using the failIfMajorPerformanceCaveat flag. const

WebGL Hardware Acceleration - failIfMajorPerformanceCaveat no longer working on Chrome

Previously I was able to detect whether or not the browser has Hardware Acceleration enabled, by using the failIfMajorPerformanceCaveat flag. const

firebase is not being recognized in Unity webGL Build

I have set up a test project in order to test Firebase with unity webGL builds. I have created a *.jslib plugin to keep my js functions in there : mergeInto(Lib

How to include shaders as external files

Is there a way to include this shader code as an external vertexShader.js without quotes and include between "script" tags? var vertCode = 'attribute vec3 coor

WebGL2: what is up with max elements indices/vertices?

I'm developing a web component using WebGL2 (and three.js) with OES_element_index_uint enabled. I'm drawing a geometry using indexed vertices and I'm seeing th

I have a Unity WebGL game uploaded. Is it possible to manually create a persistent directory in /idbfs inside IndexedDB?

In the Unity project, I attached a script in an empty game object, and the code is demonstrated below: Is it possible to create a persistent directory myself? p

Unity WebGL unsupported MIME type

I'm starting a new blank project for webgl. I'm using Unity 2020.3.26f1 (LTS). When I launch the project on my wamp server I get this error: wasm streaming comp