Category "roblox"

How do i change the void limit on roblox for players die ? (roblox studio)

How i can change the void limit of Roblox for anyone or part is under 2000 and not 500 by default dont die ? I want to make a adminbase base at Y = -1466.704 an

How to fix: attempt to index nil with 'entered'

So basically, the script is supposed to load text after the intro screen disappears, not sure what's wrong with it because it worked back in 2014 :/ The Code: i

How to compress a string consisting of only integers and two characters quickly?

I'm trying to implement custom images in Roblox I'm using method of importing and applying the colors of each pixel, but if I don't compress it, the memory is t

FocusLost being called twice

Whenever I use FocusLost on a TextBox, its called twice for some reason Code: script.Parent:WaitForChild("CommandBar").Command.FocusLost:Connect(function(enterP

FocusLost being called twice

Whenever I use FocusLost on a TextBox, its called twice for some reason Code: script.Parent:WaitForChild("CommandBar").Command.FocusLost:Connect(function(enterP

Why is my Luau code not hiding the GUIs that I tried to hide?

My code is for hiding some GUIs that I don't want to show. (Note that this is Luau, I can't post to DevForums because I am not a member) This is what I want to

How do i get the mouse position to a part in roblox?

I truly want to know. How do i get the mouse position to a part in roblox? Like, i want to get the mouse position, on screen, aligned with a part. Let's say the

Roblox Item is lagging

I add a mesh to follow the player where ever he goes. But the mesh is lagging a bit when the player runs. I understand that it is not rendering quickly enough,

roblox LUA Expected 'end' (to close 'than' at line 3), got '='

function teleportTo(placeCFrame) local plyr = game.Players.LocalPlayer; if plyr.Character then return plyr.Character.HumanoidRootPart.CFrame = p

Split an object based on other intersecting objects

I'm trying to create a wall placement system a kin to Sims, and am having trouble figuring out how to split the wall if you put another wall perpendicular to it

Pydirectinput/Pynput/Pyautogui don't always press keys

So, I've been trying to make a macro for a game on Roblox and sometimes the inputs don't actually work? Why does this happen? I've tried this in pydirectinput,

Player floats above platform by what looks to be 1 stud

I've been trying my hand at making games on the Roblox platform. After making a couple of games o learn the platform, I'm working on a much larger and complica

How do I anchor a part in Roblox Studio without anchoring it?

I made a small test boat for my tower defense game and I need the turret to rotate but not the rest of the boat and I can't anchor the boat because of network o

My if statement isn't working even when condition is met. Roblox Lua

So here is the rundown of my code: while _waveActive do wait(1) for i, _spwn in pairs(_spawns:GetChildren()) do if _spwn:IsA("BasePart") and _zo

My cash value is suppose to go up every minute but its not. (Roblox Studio lua error)

I was trying to re-edit the code over and over again but it still didn't work I've created the folder leader stats and when I play the game it shows that it's a

Pyautogui not properly moving the mouse in Roblox

I'm writing code in python to help me accomplish something in a Roblox game. I won't go into too much detail, but basically, the objective is to automatically c

Humanoid:MoveTo() doesn't work | Roblox LUA

So i'm trying to make a little bot that moves to a point in the map Here is my code : local character = script.Parent local humanoid = character.Humanoid local

How to make a player fly to a point in lua roblox?

I want my player to fly at a certain speed to the specified point after running the code, it should not be teleportation, but exactly smooth movement, as in thi

how do I make a buttonGUI that when clicked shows a GUI?

I would like this to be a buttonGUI or a proximity prompt (proximity prompt preferred)

problem with event parameters / arguments. (Roblox Studio)

Basically I have a code that gets fired to a localscript in all players. The speaker / player argument is used to make sure the event is recieved by the correct