'Split an object based on other intersecting objects
I'm trying to create a wall placement system a kin to Sims, and am having trouble figuring out how to split the wall if you put another wall perpendicular to it.
Players place a post and a post, and a wall is created in between
I store these 2 post vectors in a table, with the wall object being the key
self.Poles[Wall] = {
Pole1 = pole1CFrame.Position,
Pole2 = pole2CFrame.Position
}
However, placing a wall perpendicular, like so
Would mean I need to split the previous wall in half like here
As well as if they place the wall further in, so there's no post on the wall, it needs to know what walls needed to connected and what not like here
I'm unsure if placing the walls in a table is necessary.
Maybe if I just stored like 1 post in the table, and have it's value be the second post?
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