'Array.Sort() allocating a large amount of memory
I'm working on a visualization that runs at 60fps. Part of that visualization is sorting the items on screen based on their position. I'm using
Array.Sort<T>(T[] array, int index, int length, IComparer<T> comparer)
which is allocating almost 1MB of Comparison<T> per second, which causes the GC to run frequently, which causes framerate hiccups.
I've tried several variations of Array.Sort and they're all allocating, including the one that accepts Comparison<T> (which is also insufficient because it lacks index and length parameters).
Is there any way to sort an array in C# (.NET 5) without allocating large amounts of memory?
Update: Here's a repro,
using System;
using System.Collections.Generic;
namespace New_folder
{
public class EmptyClass
{
// Empty
}
public class EmptyClassComparer : IComparer<EmptyClass>
{
public int Compare(EmptyClass x, EmptyClass y)
{
return 0;
}
}
class Program
{
static void Main(string[] args)
{
EmptyClass[] emptyClasses = new EmptyClass[100];
for (int i = 0; i < 100; i++)
{
emptyClasses[i] = new EmptyClass();
}
EmptyClassComparer emptyClassComparer = new EmptyClassComparer();
while (true)
{
Array.Sort(emptyClasses, 0, 50, emptyClassComparer);
}
}
}
}
and the allocations after 30 seconds on an old machine,
Solution 1:[1]
I was able to reproduce your observations. 64 bytes are allocated per Array.Sort operation on my machine, as well as on dotnetfiddle.net:
var random = new Random(0);
var array = Enumerable.Range(1, 12).OrderBy(_ => random.Next()).ToArray();
Console.WriteLine($"Before Sort: [{String.Join(", ", array)}]");
var comparer = Comparer<int>.Create((x, y) => y - x); // Descending
const int loops = 1_000_000;
var mem0 = GC.GetTotalAllocatedBytes(true);
for (int i = 0; i < loops; i++)
{
Array.Sort(array, 1, 10, comparer);
}
var mem1 = GC.GetTotalAllocatedBytes(true);
Console.WriteLine($"After Sort: [{String.Join(", ", array)}]");
Console.WriteLine($"Allocated: {(mem1 - mem0) / (double)loops:#,0} bytes per loop");
Output:
Before Sort: [5, 10, 11, 8, 12, 4, 6, 1, 3, 2, 7, 9]
After Sort: [5, 12, 11, 10, 8, 7, 6, 4, 3, 2, 1, 9]
Allocated: 64 bytes per loop
It seems to me like something that could be optimized in the .NET standard libraries. As a workaround you could use the Sort extension method below, that doesn't allocate. It accepts a Comparison<T> instead of an IComparer<T> though:
public static void Sort<T>(this T[] array, int index, int length,
Comparison<T> comparison)
{
Span<T> span = new(array, index, length);
MemoryExtensions.Sort(span, comparison);
}
Usage example. Like before, with these two changes:
Comparison<int> comparison = (x, y) => y - x; // Descending
//...
array.Sort(1, 10, comparison);
Output:
Before Sort: [5, 10, 11, 8, 12, 4, 6, 1, 3, 2, 7, 9]
After Sort: [5, 12, 11, 10, 8, 7, 6, 4, 3, 2, 1, 9]
Allocated: 0 bytes per loop
It seems that it's also a little bit faster.
Update: I opened a new thread on GitHub about this issue, and I got the feedback below:
Allocation tracking shows that allocation is delegate
Comparison<int>.Allocated here.
Due to the lack of value delegate, I'm afraid there's nothing we can do now.
My suggestion is to use
Comparison<T>instead ofIComparer<T>, and cache the delegate via lambda or field.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 |

