'Unreal Blueprint node DrawDebugString doesn't work
Solution 1:[1]
I found the solution in this Unreal Forum Post. The reason it wasn't working was that we weren't using a HUDClass in our project. To fix this I had to change the HUD Class setting in the Class Defaults of our game mode from None to HUD:
This seems to be a problem/solution for both UE4 or UE5.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Svend Hansen |


