'(Unity) Parallax background bug - tile map follows camera as well?
Asking this question due to not found solution anywhere else.
I created an infinite parallax scrolling background, but now wherever I go with character, the tile map follows me?
Can this be a bug due to Cinemachine package I'm using?
Here's my parallax script.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Parallax : MonoBehaviour
{
private float length, startpos;
public GameObject cam;
public float parallaxEffect;
// Start is called before the first frame update
void Start()
{
startpos = transform.position.x;
length = GetComponent<SpriteRenderer>().bounds.size.x;
}
// Update is called once per frame
void Update()
{
float temp = (cam.transform.position.x * (1 - parallaxEffect));
float dist = (cam.transform.position.x * parallaxEffect);
transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z);
if (temp > startpos + length) startpos += length;
else if (temp < startpos - length) startpos -= length;
}
}
The tile map grid both has ground tags and layers, not in any way connected to the background.
If anyone can help me spot the issue, big thanks!
EDIT
Sources
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Source: Stack Overflow
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