'unity instantiated player with photon attaching to cinemachine
So before i used photon i used to have the player attached to the cinemachine camera in the inspector but now that im instantiating the player at runtime i really have no clue how that works, im making a 2d topdown game so i cant have the camera on my player prefab because it will rotate all crazy when i move my mouse.
is there a way to have all players each their own camera? i also dont want to destroy other people's cameras but disable them so i can re enable them later (spectating).
thanks!
Solution 1:[1]
The solution seemed to be really simple, i simply disabled the camera objects by default and enabled them if IsMine is true
if(view.IsMine)
{
myCinemachine.SetActive(true);
}
else
{
myCinemachine.SetActive(false);
}
Sources
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Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Evolight |