'Screenshot for AVPlayer and Video
I am trying to take a screenshot of an AVPlayer inside a bigger view. I want to build a testing framework only, so private APIs or any method is good, because the framework will not be included when releasing to the AppStore.
I have tried with using
UIGetScreenImage(): works well on simulator but not on devicesnapshotviewafterscreenupdates: it shows the view but I cannot create aUIImagefrom that.drawViewInHierarchyandrenderInContextwill not work withAVPlayer- I don't want to use
AVAssetGeneratorfor getting image from video, it is hard to get a good coordinate or the video player as the subview of other views
Solution 1:[1]
I know you don't want to use the AVAssetImageGenerator but I've also researched this extensively and I believe the only solution currently is using the AVAssetImageGenerator. It's not that difficult as you say to get the right coordinate because you should be able to get the current time of your player. In my App the following code works perfectly:
-(UIImage *)getAVPlayerScreenshot
{
AVURLAsset *asset = (AVURLAsset *)self.playerItem.asset;
AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc] initWithAsset:asset];
imageGenerator.requestedTimeToleranceAfter = kCMTimeZero;
imageGenerator.requestedTimeToleranceBefore = kCMTimeZero;
CGImageRef thumb = [imageGenerator copyCGImageAtTime:self.playerItem.currentTime
actualTime:NULL
error:NULL];
UIImage *videoImage = [UIImage imageWithCGImage:thumb];
CGImageRelease(thumb);
return videoImage;
}
Solution 2:[2]
AVPlayer rending videos using GPU, so you cannot capture it using core graphics methods.
However that’s possible to capture images with AVAssetImageGenerator, you need specify a CMTime.
Update:
Forget to take a screenshot of the entire screen. AVPlayerItemVideoOutput is my final choice, it supports video steam.
Here is my full implementation: https://github.com/BB9z/ZFPlayer/commit/a32c7244f630e69643336b65351463e00e712c7f#diff-2d23591c151edd3536066df7c18e59deR448
Solution 3:[3]
Swift version of Bob's answer below. I'm using AVQueuePlayer but should work for regular AVPlayer too.
public func getImageSnapshot() -> UIImage? {
guard let asset = player.currentItem?.asset else { return nil }
let imageGenerator = AVAssetImageGenerator(asset: asset);
imageGenerator.requestedTimeToleranceAfter = CMTime.zero;
imageGenerator.requestedTimeToleranceBefore = CMTime.zero;
do {
let thumb = try imageGenerator.copyCGImage(at: player.currentTime(), actualTime: nil);
let image = UIImage(cgImage: thumb);
return image;
} catch {
print("?? Failed to get video snapshot: \(error)");
}
return nil;
}
Solution 4:[4]
Here is code for taking a screenshot of you entire screen, including the AVPlayer. You only need to add a UIImageView on top of your videoplayer, which stays hidden until we take the screenshot and then we hide it again.
func takeScreenshot() -> UIImage? {
//1 Hide all UI you do not want on the screenshot
self.hideButtonsForScreenshot()
//2 Create an screenshot from your AVPlayer
if let url = (self.overlayPlayer?.currentItem?.asset as? AVURLAsset)?.url {
let asset = AVAsset(url: url)
let imageGenerator = AVAssetImageGenerator(asset: asset)
imageGenerator.requestedTimeToleranceAfter = CMTime.zero
imageGenerator.requestedTimeToleranceBefore = CMTime.zero
if let thumb: CGImage = try? imageGenerator.copyCGImage(at: self.overlayPlayer!.currentTime(), actualTime: nil) {
let videoImage = UIImage(cgImage: thumb)
//Note: create an image view on top of you videoPlayer in the exact dimensions, and display it before taking the screenshot
// mine is created in the storyboard
// 3 Put the image from the screenshot in your screenshotPhotoView and unhide it
self.screenshotPhotoView.image = videoImage
self.screenshotPhotoView.isHidden = false
}
}
//4 Take the screenshot
let bounds = UIScreen.main.bounds
UIGraphicsBeginImageContextWithOptions(bounds.size, true, 0.0)
self.view.drawHierarchy(in: bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
//5 show all UI again that you didn't want on your screenshot
self.showButtonsForScreenshot()
//6 Now hide the screenshotPhotoView again
self.screenshotPhotoView.isHidden = true
self.screenshotPhotoView.image = nil
return image
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | |
| Solution 2 | |
| Solution 3 | N S |
| Solution 4 | Mikkel Cortnum |
