I am trying to make an image get bigger over time for a cool effect. I've tried using this: import pygame from pygame.locals import * pygame.init() class Ima
How I can count the number of repetitive positive or negative elements in each row? Suppose I have the following data: ski 2020 2021 2022 2023
I'm using Stylized Slash VFX asset for my game currently. When I call the .Play() function from script on play it shows up in the editor tab. But, in the game a
I'm encountering issues of the origin header provided by the front-end not reaching the origin-request / origin-response edge lambda. Is there any way to whitel
I have an embedded tweet. I find them too big so I'm trying to scale them down. I apply 50% scale transform on the tweet div itself and it works just fine. The
In a class header file Texture.h I declare a static const int. static const int MAX_TEXTURE_SLOTS; In Texture.cpp I define the variable as 0. const int Texture
When I run the ssh command with a variable declared in bash, it works ok. i.e. a="01-30-22-23-54" When I pass in the string (representing the date) on the comma
while running the main.py i'm geeting error 2022-05-12 18:56:09.133235: E tensorflow/stream_executor/cuda/cuda_driver.cc:271] failed call to cuInit: CUDA_ERROR_
I have a file with 2 column index and data where index is of integer type and data is of string type (character type in R).index are unique value where as data