'mouse more sensitive on pc build than editor

im building a biliard game , i have script on the cue and ontrigger event in the script , at the moment when the cue trigger the cueball i calculate the force of the mouse in the ontrigger event and i add this force to the cueball ,everything okay and the force added to the cueball , but the problem it's when i build the game the mouse produces significantly more force than the editor, it's weird to me since im not multiply the mouse by delta time because from what i know and read mouse its framerate independent, so what can be the issue?thanks in advance.

private void OnTriggerEnter(Collider other)
{
    if (other.CompareTag("CueBall"))
    {
        CalculateCueForce();
        AddForceToTheCueBall();
    }
}
void CalculateCueForce()
{
    cueForce = Input.GetAxis("Mouse X") + Input.GetAxis("Mouse Y");
}
void AddForceToTheCueBall()
{
    Vector3 dirToHitTheCueBall = new Vector3(transform.forward.x, 0, transform.forward.z);
    cueBall.GetComponent<Rigidbody>().AddForce(dirToHitTheCueBall.normalized * cueForce,
    ForceMode.Impulse);
}


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