'Instantiate only an active child
guys! I've got a problem with instantiation. I am trying to instantiate a visible child object on the Raycast. So far, I can instantiate only a parent object and cannot figure out how to instantiate only a visible child object.
Here is the code I am using now:
RaycastHit hit;
if (Physics.Raycast(ray1, out hit))
{
if (hit.collider.gameObject.GetComponent<SelectableTrunk>())
{
GameObject STrunk = Instantiate(RandomSTrunk);
STrunk.transform.position = hit.point;
STrunk.transform.LookAt(hit.transform.position + hit.transform.forward, hit.normal);
}
Sources
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Source: Stack Overflow
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