'In Unity how do you call a firebase async function and return the value to a calling function?
I am trying to call Firebase functions inside a "DAL" class as I want to create some abstraction. I cannot figure out how to return a variable from inside the callback, or how to pass in a callback to execute from the controller class I created. How would I make UserExistsInFirebase async and call that from a controller class like
public void GetUser() {
bool exists = await firebase.UserExistsInFirebase("User1");
}
public Task<bool> UserExistsInFirebase(string Username)
{
bool isExists = false;
reference.Child("Users").Child(Username).Child("Username").Child(Username).GetValueAsync().ContinueWithOnMainThread(task =>
{
if (task.IsCompleted)
{
DataSnapshot snapshot = task.Result;
//checks to see if we found another user with the same username
if (snapshot.GetValue(true) != null)
{
isExists = true;
}
}
});
return isExists;
}
Sources
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