'I want to display text using Android and OpenGL
I want to display a text within a OpenGL Android Application. I have tried the code below, but, nothing is displayed. Some other attempts have been tried but none was displayed either. Could anyone help me with some advice?
String aText = "Prueba";
float aFontSize = 100;
int[] textureId = new int[1];
Paint textPaint = new Paint();
textPaint.setTextSize(aFontSize);
textPaint.setFakeBoldText(false);
textPaint.setAntiAlias(true);
textPaint.setARGB(255, 255, 255, 255);
// If a hinting is available on the platform you are developing, you should enable it (uncomment the line below).
//textPaint.setHinting(Paint.HINTING_ON);
textPaint.setSubpixelText(true);
textPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SCREEN));
float realTextWidth = textPaint.measureText(aText);
// Creates a new mutable bitmap, with 128px of width and height
int bitmapWidth = (int)(realTextWidth + 2.0f);
int bitmapHeight = (int)aFontSize + 2;
Bitmap textBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888);
textBitmap.eraseColor(Color.argb(0, 255, 255, 255));
// Creates a new canvas that will draw into a bitmap instead of rendering into the screen
Canvas bitmapCanvas = new Canvas(textBitmap);
// Set start drawing position to [1, base_line_position]
// The base_line_position may vary from one font to another but it usually is equal to 75% of font size (height).
bitmapCanvas.drawText(aText, 1, 1.0f + aFontSize * 0.75f, textPaint);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]);
// Assigns the OpenGL texture with the Bitmap
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, textBitmap, 0);
// Free memory resources associated with this texture
textBitmap.recycle();
// After the image has been subloaded to texture, regenerate mipmaps
GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
Sources
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Source: Stack Overflow
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