I have the proverbial cube sample and have been writing some code to test it all and learn more about shaders. My question is about how multiple buffers are ass
I'm trying to make an OpenGL ES app in android using java and I have run in a major issue: GLES20.glCreateShader(type) (type beeing GLES20.GL_VERTEX_SHADER or G
I am trying to figure out how to create a window for my project. I want to work with OpenGL ES and I found online guides on how to use X11 and EGL for creating
I'm NOT talking about actually rendering to HDR diplays here. I'm trying to get my game to look better and one of the ways I've found online is to use an HDR pi