'I want to change scene when the counter reaches 0 but it does not work
public class EnemyCounter : MonoBehaviour
{
GameObject[] enemies;
public Text enemyCountText;
void Start()
{
}
void Update()
{
enemies = GameObject.FindGameObjectsWithTag("bad");
enemyCountText.text = "Enemies : " +
enemies.Length.ToString();
if (enemies == null)
{
SceneManager.LoadScene("Level2");
}
}
}
Solution 1:[1]
This code does not work when you have defined a list. In fact, a list with zero members is not equal to null. null means no list definition.
enemies == null;
Change the code this way:
if (enemies.Length == 0)
{
SceneManager.LoadScene("Level2");
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | KiynL |
