'How to prevent Effectscomposer from breaking material transparency
I have a bunch of planes with a shader material that draws a radial gradient from transparent to a defined color.
As soon as I add an Effectscomponent from drei with an unrealBloomPass, my scene looks like that:
How can I keep the transparency of my materials on each plane?
Solution 1:[1]
I have solved this problem by moving boost_python37-vc142-mt-gd-x64-1_78.dll and boost_numpy37-vc142-mt-gd-x64-1_78.dll to the project folder, or by putting the paths like D:\Data\dev\boost_1_78_0\stage\lib where they are in PATH.
The routine for configuring boost doesn't tell me to put this path into PATH.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Nebulae |


