'How to prevent Effectscomposer from breaking material transparency

I have a bunch of planes with a shader material that draws a radial gradient from transparent to a defined color.

enter image description here

As soon as I add an Effectscomponent from drei with an unrealBloomPass, my scene looks like that:

enter image description here

How can I keep the transparency of my materials on each plane?



Solution 1:[1]

I have solved this problem by moving boost_python37-vc142-mt-gd-x64-1_78.dll and boost_numpy37-vc142-mt-gd-x64-1_78.dll to the project folder, or by putting the paths like D:\Data\dev\boost_1_78_0\stage\lib where they are in PATH.

The routine for configuring boost doesn't tell me to put this path into PATH.

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Solution Source
Solution 1 Nebulae