'How to add force to an actor in unreal engine?
I am using blueprints. I have an actor that I want to move using a physics force/impulse when they are spawned. Basically I want to push the actor when they are spawned. I have physics and gravity enabled.
Solution 1:[1]
Use the add impulse, or add force nodes.
Add impulse is designed to be used only once to add a burst at a location. E.g hitting a golf ball. Add force is designed to be used multiple times to gradually move objects. E.g Player pushing a heavy cube
Use whichever is best suited for your needs.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Mrhiguy16 |

