'Error after connecting to server Pixel Streaming Unreal Engine
I have a problem related to connecting Signalling and Web Server to Matchmaker Server (Pixel Streaming, Unreal Engine 4). I have created Matchmaker Server using:
run.bat --httpPort 88 --matchmakerPort 8888
I have created Signalling and Web Server using:
run.bat --httpPort 10 --matchmakerPort 8888 --streamerPort 8880 --matchmakerAddress 192.63.8.102 --publicIp 192.63.8.102 --UseMatchmaker
I can connect to the server, I have a signal inside Matchmaker. The problem is that when I try to run the game which has these attributes in shortcut:
-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
I have an error:
Ending connection to remote address ::1 ERROR (SyntaxError: Unexpected token G in JSON at position 0): Failed to parse Cirrus information from data: GET // HTTP/1.1 Pragma: no-cache Cache-Control: no-cache Host: localhost Origin: http://localhost Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: 6Vq4v7dV2lwT6mA+WZUl3A== Sec-WebSocket-Protocol: ws Sec-WebSocket-Version: 13
How to fix it ? I did not change anything inside cirrus.js
Sources
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Source: Stack Overflow
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