'Cinemachine camera having insane velocity and falling through floor

So I am having an issue with cinamachine.

I am attempting to have the cinemachine follow an instatiated target, but when I create the target, the camera goes off into neverland and falls down through the floor like it has a rigidbody on it. Any ideas or help?

the goal is to have it follow whatever I shoot out of the canon.

public void Fire(InputAction.CallbackContext context){
    if(context.performed)//if(context.performed && aliveCount == 0)
    {
        GameObject ball = Instantiate(ammoPrefab, firePoint.position, 
        Quaternion.identity);
        cBrain.LookAt = ball.transform;
        cBrain.Follow = ball.transform;
        aliveCount = 1;
        Rigidbody[] rb = ball.GetComponentsInChildren<Rigidbody>();
        print(rb.Length);
        foreach(Rigidbody r in rb)
        {
            r.AddForce(initialVelocity, ForceMode.Impulse);
        }
        print("Shoot");
    }
}

Camera going bur cinemachine settings



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