The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
mininet
jboss-rules
metaclass
ios-bluetooth
lm-sensors
aceoledb
tomcat-juli
json-arrayagg
onlyoffice
devexpress-wpf
fileloadexception
categorization
parsing-error
c#-ziparchive
code-splitting-async
ruby-native-extensions
master-data-management
signalr-hub
inmobi
wireless
nvidia-jetson
gammu
telerik
laravel-5.5
template-inheritance
asp.net-core-cli
lazymap
rusoto
geoalchemy2
uitableviewsectionheader