The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
scalamock
background-size
modulo
hunit
networkmanager
date-formatting
harmonyos
dc.js
coroutineworker
periodic-task
github-package-registry
nxopen
resourcebundle
dbt
coffeescript
resumable
min-heap
monotone
vorbis
unlink
goland
companion-object
ng-component-outlet
ifilter
meep
hql
wmctrl
xv6
guid
google-translator-toolkit