The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
temple
ng-container
ibm-jazz
qtquickcontrols2
proactive
dddd
class-method
tls-psk
jquery-plugins
partialfunction
matrix-synapse
sni
typeerror
facebook-instant-games
powermock
badimageformatexception
bottle
hft
inertial-navigation
elaboration
deepar
multifile-uploader
msdropdown
cuba-platform
fsck
here-routing
camera-roll
unordered-set
time-complexity
bitmapdrawable