The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
secevents
azure-container-registry
maya-api
nonlinear-equation
flame
pnp.powershell
youtubeplayer
raycasting
gijgo-treeview
react-native-native-ui-component
x-ipfs-path
parity
onclientclick
propfind
concurrentmodificationexception
suse
ord
imaging
enzyme
programmers-notepad
hangfire-sql
documentsdirectory
move-assignment-operator
selenium-remotedriver
circuit-sdk
dev-to-production
pytest-qt
iota
tail.select
generative-adversarial-network