The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
unique-input
netflix
cpu-hazard
execution-time
autodesk
amba
borland-c++
myeclipse
entity-sql
networkd3
winrt-xaml
sqlline
vimoutliner
installutil
flutter-upgrade
flag-secure
tfs-2015
icns
jenkins-x
confluence-rest-api
jqassistant
sas-dis
gpu-managed-memory
genson
j2objc
io-uring
launching-application
django-rosetta
row-polymorphism
marklogic-dhf