The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
setw
rapidfuzz
http.client
image-stitching
griffin.mvccontrib
gke-monitoring
v-btn
tweets
jdk1.4
stream-compaction
reactphp
sound-synthesis
plyr
sco-unix
page-fragments
visual-build-professional
bulma
dining-philosopher
isis
divide-and-conquer
mklocalsearch
private-members
laravel-passport
c++builder-10.3-rio
syncfusion-chart
heroku-toolbelt
family-tree
sap-ase
apc
docker-layer