The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
docker-ee
node-notifier
floating-point-conversion
maui-windows
angular4-router
transloco
listof
kie-server
tidycensus
raiseerror
greasemonkey
youcompleteme
mithril.js
snoopy
uikeyinput
android-universal-link
pico
numpy-ndarray
dct
vhosts
django-markdown-deux
jmap
drop-database
counter
lateral-join
mongo-projection
manifest-merging
ember-data
python-2.x
datalength