Category "virtual-reality"

MRTK hand tracking does not work properly with Oculus Link

I am creating a VR game in Unity. I am having a problem with hand tracking not working properly with PCVR (.exe build) only. The detailed situation is as follow

Unity VR racket doesn't interact well with ball

I am trying swing a ball with a racket, and the interaction doesn't feel well, I can't even swing the ball as when I try to do that the ball will just go throug

Use RealityKit ARView on macOS

I'm trying to use an ARView in a macOS-only project. I can load a scene (tested with a Reality file from Reality Composer), and it renders fine. But how do I co

Where's the particle system file in SceneKit in Xcode 11.3.1

Recently I updated my Xcode to 11.3.1. But while working with SceneKit, I found that I can't create a particle system file. Before After How can I create a

SceneKit- Cannot query using bitmask

We were able to have custom raycasting using bitmasks: let hitTest = sceneView.hitTest(location, options: [categoryBitMask: bitmask]) But hitTest is deprecated

Unity Oculus Quest 2 Integration package stuck at Application.Reload on every second play

I bought oculus quest 2 recently and using unity, i am trying to make games with it, but when i downloaded Oculus Integration, and walked through Getting starte

Sockets in Unity

I'm working on a project that requires me to connect to an outside server from my oculus app, I want to do this via pushing a button. I have pretty limited C# k

Unity XR integration scene objects rotate along with head movement

It all happened when I declared the camera as global of type transform. Just wanted the debug ray to follow head movement and to be placed at the center. I mana

SceneKit how to move a character on terrain with different height

I am working on a scene with a character and a platform with a stairs. Character must move up and down of the stairs and jump from the platform: I move charac

Arrange SCNNodes in Circle

I'm creating multiple nodes automatically and I want to arrange them around me, because at the moment I'm just increasing of 0.1 the current X location. capsu

SceneKit Custom Geometry Shape not showing up

I am pretty new to Swift, and SceneKit, and my current problem is that the custom shape I am trying to create is not showing up, even though the primitive shape

SceneKit – Why does adding spot light blacken the floor?

Screenshot #1 shows a simple SceneKit scene with only an ambient light (explicitly added, not the default one). Screenshot #2 shows what happens after adding a

How to setup physical based rendering in SceneKit from code?

I want to present some scene with PBR. I created metalness and roughness textures and want to apply it to the mesh. When I try to do it in Xcode - everything is

How do I enable touch keyboard in Unity VR?

I have a question if you can answer me it will delight me. How do you enable the touch screen keyboard? Is it inside the XR Interaction Toolkit? I have no clue

Occlusion Material or Hold-Out Shader in ARKit and SceneKit

I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s

The "OnCollisionEnter" function isn't being triggered in one case but is being triggered in another case

I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm ho

A-frame button onClick changes object

I'm trying to create something in A-frame (aframe.io) where when a button onclick event happens, a cube will change colors. Here is my current code: <script

A-frame set sphere color to variable

I am trying to figure out a way to take a sphere in my scene and set the color of the sphere to a variable. How can I achieve this? I would also like it to upda

SceneKit – What's the difference between SCNAction and CABasicAnimation?

I'm still very new to SceneKit and SpriteKit and just started working on animating some SCNNodes. One thing I don't get is when to use SCNAction and when to us

How to achieve realistic Depth of Field effect in SceneKit?

I'm trying to render a frame, with realistic depth of field effect. I've already tried the depth of field properties in the camera node, but it doesn't produce