Category "unity3d"

Reload Scripts Assemblies (busy for long time) Unity Freezes

I'm Using Unity version 2020.3.32f1 & Rider as Editor. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of

Unity MLAPI ServerRPC not getting called

I'm implementing a system in which a player can pickup an item from the game world. After picking the item up, I want to destroy the game object. To do this, I

a javascript error occurred in the main process, Unity hub

After I installed Unity hub and tried to Launch it in Windows 10 , "a javascript error occurred in the main process" appeared. Anyone encountered the same err

Does cross-platform C++ require building separately on every single platform?

My question actually has two variants, but for some context, I have a C++ *.DLL that I use with Unity using P/Invoke. It's built on Windows 10 with MSBuild (pla

The .gitignore setting for the .idea folder of Jetbrains Rider's does not work

I am currently working on a game project for Android using Unity and Rider on Windows10. Git administration is using Github Desktop. After completing the game

Weird Lines 3D Unity

I'm working on a project, using unity 5.4. In this projects blocks are stacked next to eachother. However there appear some annoying weird lines. Also on andro

Find closed loops between a series of connected points

So I've been trying work out how to approach what i initially was a simple problem - turns out i'm an idiot and have no idea what i'm doing. Firstly my data st

I'm getting this error when trying to run the mlagents-learn command. All the correct versions of the correct packages are installed in a venv

I'm trying to use this toolkit to get the hang of creating machine learning agents in simulations. It seemed like the easiest one out there, so I followed a tut

AR Object is moving with the camera in unity

i create a GameObject in unity where my GPS is,and setting the unity camera with the GPS after I convert it to xyz here is my problem: when I move the android d

When I click on an Object with an Audio Source all sounds of the game play at the same time

I'm making a sound game for kids where they have to place notes in the proper line that sounds like the note. So I need the notes and the lines to play a sound

Unity: Generic Method to get or add a component

Every time I make a new Script in Unity, I always end up doing a bunch of checks for any components my script depends on, like: SpriteRenderer sr = gameObject.

Json.NET in Unity throwing 'The type or namespace `Newtonsoft` could not be found'

I used nuget to install Json.NET into my Unity project but the issue is when I launch it throws The type or namespace 'Newtonsoft' could not be found. Are you m

Json.NET in Unity throwing 'The type or namespace `Newtonsoft` could not be found'

I used nuget to install Json.NET into my Unity project but the issue is when I launch it throws The type or namespace 'Newtonsoft' could not be found. Are you m

Programming Unity Games with Ruby

So I see that unity has the support for c#, JS and Boo. I could learn one of these but I would like to make a 'compiler' or something similar that would let me

if Unity will include the chunk of code in apk if I write it in "UNITY_EDITOR"

Example: If I write following code in a Script file. #if UNITY_EDITOR Debug.Log( "I'll print in Editor only.." ); #endif My question is that when creating

How to manually change variables on custom window editor and make it it persistent?

I'm trying to create a custom editor window in Unity that make me able to generate "things". When I open my custom window I want a list (and of course other var

Unity input is not working, how to fix it?

this is my script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { // Start is called

MRTK Photon Unity Networking 'AnchorModuleScript' namespace not found

While following the mrtk tutorial on multi-user capabilities, there has been one CS0246 error that I haven't been able to avoid. After importing PUN 2 from the

3d unity c# car reverse direction movement

I need some help in moving my player car in the reverse direction in unity C# scripting. The forward movement is perfect but the reverse movement is totally opp

How to unsubscribe from an event inside of the gamemanager?

In my GameManager script I have a delegate. In my Door script, I subscribe to this delegate. I've tried unsubscribing from it in both the OnDisable and OnDestro