I want to create an AnimationClip in script against a GameObject in Unity. However, I do not know how to do it. I have attached the following code to a GameObje
I have followed closely the samples for using the play asset delivery in my project as it is from here: https://github.com/Unity-Technologies/Addressables-Sampl
I'm trying to generate a circular mesh made up of triangles with a common center at the center of the circle. The mesh is generated properly, but the UVs are
I want to skip a particular code by defining scripting define symbol but sadly it is not working. #if VST using AW.VegetationStudio; #endif Like in the above
Machine:Mac UnityVer:4.6.2 error of the following will appear when you have made a jenkins build of unity. ----- Total AssetImport time: 6.818127s, AssetImpor
I am new to websockets, and I have some doubts that I would like you to clarify, but first of all I would like to tell you what is the aim of the project: I hav
I am developing a 2.5D game. In that game I want my character (which has Rigidbody component attached to) to just move on x and y axises. So I use this code sni
I am having trouble calculating the ping of players in Netcode. I have a list of lobbies, and I want to display the expected ping of each of them, before the cl
I am trying to make a Unity game with their new MLAPI (Mid-level networking API). I've followed this tutorial exactly without changing anything, and the game is
I want my sphere to jump from one position to another but don't want it to translate afterward. I can't figure out how to do that. Here's my code: void Update(
I'm working on a Mixed Reality app in Unity. I'm trying to update my own hand mesh according to: https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-uni
When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work. Here
I'm Using Unity version 2020.3.32f1 & Rider as Editor. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of
I'm implementing a system in which a player can pickup an item from the game world. After picking the item up, I want to destroy the game object. To do this, I
After I installed Unity hub and tried to Launch it in Windows 10 , "a javascript error occurred in the main process" appeared. Anyone encountered the same err
My question actually has two variants, but for some context, I have a C++ *.DLL that I use with Unity using P/Invoke. It's built on Windows 10 with MSBuild (pla
I am currently working on a game project for Android using Unity and Rider on Windows10. Git administration is using Github Desktop. After completing the game
I'm working on a project, using unity 5.4. In this projects blocks are stacked next to eachother. However there appear some annoying weird lines. Also on andro
So I've been trying work out how to approach what i initially was a simple problem - turns out i'm an idiot and have no idea what i'm doing. Firstly my data st
I'm trying to use this toolkit to get the hang of creating machine learning agents in simulations. It seemed like the easiest one out there, so I followed a tut