I have a question about RPC and Photon PUN. I have 1 GameObject in my game that calls an RPC method. This game object contains a C# script (that contains the
I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm ho
I want to create an AnimationClip in script against a GameObject in Unity. However, I do not know how to do it. I have attached the following code to a GameObje
I have followed closely the samples for using the play asset delivery in my project as it is from here: https://github.com/Unity-Technologies/Addressables-Sampl
I'm trying to generate a circular mesh made up of triangles with a common center at the center of the circle. The mesh is generated properly, but the UVs are
I want to skip a particular code by defining scripting define symbol but sadly it is not working. #if VST using AW.VegetationStudio; #endif Like in the above
Machine:Mac UnityVer:4.6.2 error of the following will appear when you have made a jenkins build of unity. ----- Total AssetImport time: 6.818127s, AssetImpor
I am new to websockets, and I have some doubts that I would like you to clarify, but first of all I would like to tell you what is the aim of the project: I hav
I am developing a 2.5D game. In that game I want my character (which has Rigidbody component attached to) to just move on x and y axises. So I use this code sni
I am having trouble calculating the ping of players in Netcode. I have a list of lobbies, and I want to display the expected ping of each of them, before the cl
I am trying to make a Unity game with their new MLAPI (Mid-level networking API). I've followed this tutorial exactly without changing anything, and the game is
I want my sphere to jump from one position to another but don't want it to translate afterward. I can't figure out how to do that. Here's my code: void Update(
I'm working on a Mixed Reality app in Unity. I'm trying to update my own hand mesh according to: https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-uni
When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work. Here
I'm Using Unity version 2020.3.32f1 & Rider as Editor. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of
I'm implementing a system in which a player can pickup an item from the game world. After picking the item up, I want to destroy the game object. To do this, I
After I installed Unity hub and tried to Launch it in Windows 10 , "a javascript error occurred in the main process" appeared. Anyone encountered the same err
My question actually has two variants, but for some context, I have a C++ *.DLL that I use with Unity using P/Invoke. It's built on Windows 10 with MSBuild (pla
I am currently working on a game project for Android using Unity and Rider on Windows10. Git administration is using Github Desktop. After completing the game
I'm working on a project, using unity 5.4. In this projects blocks are stacked next to eachother. However there appear some annoying weird lines. Also on andro