Category "textures"

Texture transformation

I am working on eigen transformation - texture to detect object from an image. This work was published in ACCV 2006 page number 71. Full pdf is available on cha

Why is this texture displaying all black?

Here is the function where I am calling all of my draw operations. I also compile the shaders inline in the function. It displays the quad correctly when I just

Refreshing a Variable multiple times a frame(for a texture array in a shader)

I want to Update an integer multiple times in frame so that the fragment-shader can access the right index of a texture array for different objects. I first tri

SharpGL Low Resolution Textures

I am loading textures in using the following code: var texture = new SharpGL.SceneGraph.Assets.Texture(); texture.Create(gl, filename); But when I render them

OpenGL texture gets worse when moving camera away from object

The texture gets generally worse more I move the camera away from the object. I need to be really close to the object for the texture to be fine. Does anyone kn

Three.js Texture loading

I am starting during this days with Three.js and it's very cool. Now i would like to load a texture and apply it to a simple sphere. My problem is that when i o

Why is my OpenGL texture black (in Dear ImGUI)?

In OpenGL 4.6, I (attempt to) create and initialize a solid color texture as follows: glCreateTextures(GL_TEXTURE_2D, 1, &_textureHandle); glTexParameteri(G

Multiple UVs/textures for single mesh in THREE.js

I have an OBJ that uses four textures. The UVs defined in the file range from (0, 0) to (2, 2), such that (0.5, 0.5) refers to a coordinate in the first textur

Unreal: How to access image in MediaTexture with C++?

I'm currently using unreal read from video and cameras. I got a Media Player and Media Texture alongside with it. I'm aware that It is possible to read pixels f