I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
gmail-promo-tab
plc4x
token-exchange
webpack-production
cakephp-2.2
mxnet-gluon
geometry
android-ffmpeg
assembly-reference-path
salesforce-lightning
aws-location
r-package
minmax
numerical-integration
wildwebdeveloper
opencv-text
laravel-exceptions
parse-error
softassertions
bootstrap-daterangepicker
hibernate-jpa
chai-as-promised
page-curl
repo
gettime
appendchild
nashorn
artifacts
fragment
decklink