I have a project that was started in Objective-C, and I am trying to import some Swift code into the same class files that I have previously written Objective-C
I am use auto layout. Following is the initial state of the view. In the centre is a button contained in a view. The button has contentMode Aspect Fill, and t
Given that the code var latitude = userLocation.coordinate.latitude returns a CLLocationDegrees Object, how can I store the value in to a variable so that I
I placed 3d object to ARViewController after 3 seconds of placing object, then I want to rotate object by 90 degrees: arView.scene.addAnchor(anchorEntity) Disp
When I develop the feature that allows users drag ScrollView to dismiss keyboard in SwiftUI, I find that if you drag ScrollView as the keyboard is dismissing, t
I have ModelEntity in SwiftUI and it moves. But the problem is: when adding generateCollisionShape method, it doesn't move anymore. I want a collision effect as
I have stored the letters(String), numbers(Int16) and Date(Date) in the core data. And the filter(NSPredicate) succeeded in organizing only the necessary data.
I am creating a edit view in SwiftUI for Mac OSX. A user can change his profile. At the moment I am using default Text() elements to view his current values/set
I have 2 arrays: var list:Array<Int> = [1,2,3,4,5] var findList:Array<Int> = [1,3,5] I want to determine if list Array contains all findList elem
I have a string which is "Optional("5")". I need to remove the "" surrounding the 5. I have removed the 'Optional' by doing: text2 = text2.stringByReplacingO
I haave a file (exists in main bundle with target membership checked) named matrix.usdz and need to load it with do { let path = Bundle.main.path(forResour
I found the new method in SwiftUI to allow you to create an exponent. Here what I write code is based in SwiftUI on the Swift Playground. import SwiftUI impo
I have an iOS app with deployment target iOS 10+, I need to add some features that depend only on RealityKit to appear with users whom their iOS version is 13+,
I create an iOS app and added a framework to it. The generated framework doesn't have an assets folder like the generate Single View App. So I made an Assets fo
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I
Im quite confused about creating an IndoorMap for our company to display it on iPad's. Regarding to the new IndoorMaps-Program from Apple I thought I found the
In my renderer delegate I create a raycast query from the center of the view to track estimated plane and display a 3D pointer that follows the raycast result.
I have my server certificates expired. I want to bypass or turn off certs verification from my swift iOS app so i can test app features. I need this just for
Consider this view in SwiftUI: struct MyView: View { var body: some View { Rectangle() .fill(Color.blue) .frame(width: 200,
I'm working with PubNub. I have a standard WebRTC string being published with PubNub. self.pubnub.publish(channel: self.channels[0], message: ["type": "offer",