this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
try-with-resources
hostnetwork
staticlayout
panel
stepper
nes
rsk
outliner
s3-ninja
reduce
att
l2cap
workfront-api
jxbrowser
ambiguous
bizdays
conflicting-libraries
qsqldatabase
multi-tier
trigonometry
hlsl2glsl
sharpjs
option-strict
nanopb
pyc
extender
react-native-jsi
dart-test
spring-vault
ngx-editor