this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
git-bash
scalafix
matrix-synapse
heading
configurationmanager
visual-studio-setup-proje
riot.js
pushwoosh
stage
custom-painter
android-seekbar
iommu
log4j-1.2-cve
recursive-regex
television
x11
operators
textscan
virtual-webcam
mongodb-update
single-spa-angular
matlab-guide
react-button
rust-warp
interface-implementation
bigint
netflix-dgs
mysql-select-db
taskfactory
image-compression