this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
vue-options-api
npm-cli
code-reuse
android-identifiers
trilateration
istream
testing
meteor-up
android-jack-and-jill
reward-system
setwindowlong
python-moderngl
explorer
junit-runner
mplab-x-5.50
windows-controls
filesystemobject
vertical-alignment
sqlacodegen
pdf-annotations
array.prototype.map
rules
joi
nsmetadataquery
suppressmessage
npm-watch
ureq
gist
wcsession
self-join