this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
istanbul
cpu-cores
django-apps
navigator
carousel
uiuserinterfacestyle
qlik-expression
virtualenv-commands
mat-drawer
hiveserver2
django-mailer
geographic-distance
outlook-mac
gdata
xmlhttprequest-level2
react-native-sentry
microsoft-dynamics-webapi
bootstrap-datetimepicker
docker-daemon
npm-link
maglev
django-nonrel
private-network-access
fedora-33
autodesk-model-derivative
dbf
class-validator
cosmos-sdk
advising-functions
google-play-developer-api