this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
spring-webflux
vertica-python
roots-sage
raspbian-stretch
dsa
semantic-ui
google-maps-sdk-ios
python-s3fs
raspberry-pi-zero
material-design-in-xaml
hindi
nexus-prisma
s3proxy
apache-commons-fileupload
file
delaunay
vegan
response-time
windows-10-universal
tmap
flutter-linux
mpeg2-ts
idl
char8-t
quota
custom-formatting
treestore
jprogressbar
envi
react-color