I am using SoundPool to play sfx sounds in a game on Android. In most cases it works perfectly, except sometimes I need to stop all sounds at once not pause (do
reverse-engineering
nstrackingarea
app-secret
text-justify
ijkplayer
rebol2
ropc
hpc
colyseus
liferay-7.3
cidetector
http-accept-language
ifiledialog
web-traffic
baidu
playing-cards
fuzzyfinder
finereader
arangodb-graph
storm-topology
run-configuration
r-distill
wcfserviceclient
listrowpresenter
kframework
rdo
tabulate
rmariadb
trim
hibernation