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Category "scnnode"

Why SCNPhysicsBody resets position when set eulerAngles?

I'm trying to use SceneKit to develop a game for tvOS, and I'm having an issue. When I set the node's eulerAngle before apply an impulse to the physicsBody the

Implicitly animating SCNNode's transition from one ARImageAnchor to another

I’m trying to make my AR experience more user friendly. I have this SCNnode (objectNodeToPlace) that I want to place over the node created/update by the r

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