I have a top down 2D ball game like the old Labyrinth ball game. My game is played on a mobile phone. The user controls it by tilting the phone. The idea is tha
I have a platform that can swing on a wide cylinder if objects are unevenly distributed on it. To do this, I created a cylinder with a mesh collider, put a plat
I am trying to estimate initial camera pose with respect to ECEF system using EXIF metadata. I have the a DJI Drone's gimbal Roll, Pitch and Yaw readings along
I have a rotation and I want to decompose it into a series of rotations around 3 orthogonal arbitrary axes. It's a bit like a generalisation of Euler decomposit
I'm trying to implement a functionality that can convert an Euler angle into an Quaternion and back "YXZ"-convention using Eigen. Later this should be used to l