Why this code doesn't compile ? #include <iostream> #include <typeinfo> template <typename ...Ts> void f(); template <typename T> void
I want to iterate over a vector and when reaching the end it should loop back to the front. This is a small example which does not compile #include <vector&g
I am trying to draw a trajectory on an image and saving these trajectory points as std::vector<cv::Point> trajectoryPoint and I would like to access the
There is a Student class inherited from Person. And there is Student class inherited from University. I want to change the parent class Person, University based
I am using GCC version 8.3 and have a switch statement: #include <iostream> enum class Type : char { Value1 = 'A', Value2, Value3, Value4
I've tried to create my new Unreal Engine 5 project from a tutorial with c++ and when I try it comes up with this: Running C:/Program Files/Epic Games/UE_5.0EA/
Let's consider the following scenario: take a Windows Server instance (2012 or newer), with multiple user accounts. Each of those accounts needs to run an indiv
I'm trying to use packages that require Rcpp in R on my M1 Mac, which I was never able to get up and running after purchasing this computer. I updated it to Mon
Recently I'm configuring a new project in language C and C++ using both CMake and llvm Clang with Visual Studio Code for a program where EVERY exact object or l
I have some pretty simple questions. What is the main difference between node.h and napi.h. What should I use for normal/personal use case. Why are there more "
I have some code like these (from cppcon), when inserting a non-const pair into a unordered_map, the performance is very different to inserting with a const one
I want to execute following command using QProcess, that works in cmd already if executed: C:\\myApplication\\tools\\dcmodify.exe -v -ie -gin -nb -ma (0010,0010
I do not know if this is the expected behavior of boost::asio::co_spawn (I did check the docs 1.78.0...), but if i call (e.g. co_spawn(ctx, ..., detached)) from
Since C++20 the standard library uses the spaceship operator to implement comparison for strings and vectors (according to this video). I am worried that this c
During our compiler's intermediate code generation phase, and more specifically while testing the arithmetic expressions and assignment rules, I noticed that al
Why does string not work here when I catch an error, and char const* does? What is the difference between the two? try { throw "connection fail"; } catch(
I need a "holder" class. It is supposed to store objects references. Like: holder.A = a; // Gets a reference! Sample code bellow including the compiler error: c
I have a txt file called test.txt that looks like this, hi this is a test and I have a c++ file called selection_sort.cpp that looks like this, #include <io
I was trying to access single bytes of an int value via the code below. My problem is that whenever I try to remove long int i=0; from the code, it gives me a s
My create function is not creating a linked list. I can't seem to figure out the problem here. The code runs but I don't get any output. Can anyone figure out w