Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
geohashing
playwright
random-effects
prometheus-postgres-exporter
shopware
pass-data
google-photos
debuggervisualizer
shift
sunspot-rails
plumatic-schema
viewwithtag
opencv3.1
candlesticks
wdio
qwraps2
http-status-code-302
end-of-life
angular-content-projection
django-markdownx
mongodb-atlas-search
uvm
textpattern
infrared
nco
zoo
gvfs
getpass
next-api
spark-checkpoint