Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
sql-server-2005
cross-origin-read-blocking
certificate
http-status-code-301
cloud
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msgrcv
crunchy-postgresql-operator
amazon-aurora
two-phase-commit
gcc12
vega
clearinterval
asyncvalue
securitycenter
dynamic-rdlc-generation
rx-binding
5g
moniker
yaxis
fontawesomefx
hbm
mat-datepicker
ansible-ad-hoc
pandas-bokeh
output-window
dnd-kit
flutter-textinputfield
sysdate
aws-ec2