Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
dynamic-cast
keypad
scalapb
adox
smp
dopostback
face
unity-remote
jqgrid-php
autodesk-viewer
visual-programming
sha1
google-cloud-monitoring
didselectrowatindexpath
jython
ngx-toastr
pairwise
arduino-c++
caliburn.micro
pinchzoom
.htpasswd
datepickersingle
bufferedwriter
drwatson
interop
turtle-rdf
postgres-12
riverplot
scikit-cuda
translate