Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
akka-projection
logical-decoding
umi
subsystem
color-mapping
exploratory
uwsgi-stats-server
ng-generate
coded-ui-tests
gupshup
supervised-learning
daap
azure-sas
sails-mongo
httpbackend
y86
use-state
lambda-authorizer
excel-2003
cusparse
mysqlimport
vmaf
plotly.net
jose
autocode
create-vue
intern
droplet
netoffice
rsqlite