Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
absolute-path
libavformat
poppler
swiftui-swipeactions
android-launcher
moose
react-scrollmagic
registry
npm-shrinkwrap
docusignapi
unform
qcompleter
react-native-fcm
easyrepro
qtextedit
bixby
web-content
robohelp
google-lyra
css-houdini
getvalue
ubuntu-10.10
scriptella
renaming
library-path
java-7
timestampdiff
windows-server-2012
autoit
terrain