Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
datatable-buttons
node.js-typeorm
manipulate
mariadb-10.2
libclang
aquasecurity
datamatrix
uimenu
aws-chatbot
rect
wso2is
eccodes
yarp
safari
sycl
out
winget
tizen-sdk
python-requests
file-generation
marathon
cppflow
supersocket.net
xpdf
chm
bootstrap-datepicker
python-docker
iplots
predicates
nifi-api