Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
ibm-speech-to-text
iccube-reporting
ora-12545
prolog-toplevel
sectionheader
corporate
happens-before
forums
deepl
gridviewcolumn
vaadin22
mass-emails
form-parameter
w3c-geolocation
live-video
url-parameters
electron-react
kmdf
crout
handbrakecli
cleartext
sleekxmpp
arabic
nunit
python-dotenv
anonymousidentification
nativewindow
metacharacters
ttml
getstaticpaths