Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
data-fitting
sendable
reql
import-libraries
sql-server-ce
solrconfig
repeatingalarm
scd
insightly
http-status-code-422
validation
restlet-2.0
sybase-asa
whois
ora-00918
bpp
maven-invoker-plugin
quickselect
visualize
liquid-template
catel
read-replication
akka-remoting
instantiation-error
shell-namespace-extension
ngrx-store-4.0
subscriber
wso2mb
angular-renderer2
drf-nested-routers