Category "antialiasing"

How I can apply antialiasing to isometric grid lines in a shader?

I have an isometric grid shader that looks like this when zoomed out Those gaps should not be there and lines should look smooth. How I can apply antialising t

What could be the source of this aliasing?

I am manually raytracing a 3D image. I have noticed that, the farther from the 3D image I am, the bigger the aliasing. This 3D image is basically a voxelized r